However, Tokimeki Memorial (1994) truly popularized dating sims in Japan, in which the player, a high school student has the ability to date a dozen different girls. The first game that set the standard for the dating sim genre was Dōkyūsei (1992), which relied more on timed events than dialogue choices. Series such as Sakura Wars and Persona combine RPG gameplay with dating sim gameplay. These games also often involve raising stats that reflect the player's skills and can be combined with other genres. The gameplay is largely dependent on statistics. The player must befriend and carefully build and maintain a relationship with one or more characters. Nevertheless, the term "dating sim" has become a generic term for romance-driven games ( 恋愛ゲーム, ren'ai games) in the West.ĭating sims are often dialog-heavy and focus on time management. Dating sims are largely dependent on statistics, while visual novels focus on telling a branching story. While dating sims share a similar visual presentation as visual novels, they are distinct genres. Dating sims, or romance simulation games ( 恋愛シミュレーションゲーム, ren'ai shimyurēshon gēmu), are a video game subgenre of simulation games with romantic elements.
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